![]() Click the satchel Lumi is carrying and her inventory appears in a bubble above her head, where you can drag and drop items onto the environment for easy application. See a button, click it, and Lumi will press it. Click a destination in the world and Lumi will run to it. Everything works in one-click fashion, much in the vein of Samorost. In fact, less is generally more in this adventure, including the minimalist interface. It's a very superficial premise that makes the story feel secondary, but the game’s primary focus more than makes up for its narrative simplicity. Lumi’s quest is to travel across this astoundingly colorful world to find her Grandad, all the while trying to solve troubling power outages plaguing the city. Lumi quickly flees her Grandad’s home and rushes to the nearby Lumino City, an elaborate, intertwining town nestled inside an old wooden boat wheel suspended high in the sky. Cute, clip art-styled Lumi, who has hands and feet but no arms or legs, is making tea when suddenly she hears a mysterious crash and discovers that her Grandad has disappeared. ![]() The game begins with a cute and simple storybook premise consistent with the paper cut-out look. Better yet, while this gorgeous aesthetic is worthy of admiration in itself, the substance behind the style is equally strong, revealing a remarkably charming, puzzle-filled adventure. ![]() ![]() It’s a striking effect that must be seen in motion to truly appreciate, consistently delivering intricate and inventive spectacles from the moment the game begins. Similar in style to its prologue-like predecessor Lume, but much grander in execution, this full-fledged sequel is a hand-crafted point-and-click adventure filmed using real material props, Mouse Trap-esque set pieces, and animated cartoon characters superimposed over top. At the risk of stating the obvious, Lumino City is a visual treat. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |